General Sport Rules

Football

 

Football (Soccer) is a team-based sport on Mystake Casino, that is played by two teams of eleven players each and a round type of ball which can’t be touched by hand by any of the players apart from goalkeepers. The goalkeeper is the only player on the field that is allowed to touch the ball by hand during the gameplay, except during a throw-in and he has one of the most important roles of the game – guarding the net. Every player apart from goalkeeper must use their feet, knees, head and chest to control the ball any other interaction with the ball is prohibited. The main objective in football is to score a goal in opponent team’s net. Each of the team moves the ball throughout the field and tries to kick it within the net of the opponent’s team. A game of football is played in two 45-minute halves, in some cases 45-minute halves are not enough to decide the outcome of the game, so additional playing time is added to the match and it is called an overtime. Each team is allowed to have seven bench players that can be substituted during the game. All matches have their official Chancellors or delegates who monitor the game.

 

Formations

There are eleven players on the field per team during a football game. Every team has one goalkeeper and other 10 players that are situated on the field. These players must keep the ball in play on a rectangular field. All of the players have their designated positions. Each team has their own preferred formation (style of play). On the field teams are generally represented by defenders, midfielders and forwards. Goalkeepers are understood positions and aren’t included in the formation. Play is not allowed to begin or continue if a team has fewer than 7 players on the field, as this is deemed the absolute minimum to carry out a game. So, A team may also end up with fewer players on the field if they have made all of their substitutions and one of their players can’t go on due to injury. In anyway, the football team may continue playing as long as they have at least seven players out on the field.

 

Jerseys

The jersey consists of T-shirt, shorts and socks. All the team members must have the same color jerseys, except of the goalkeeper (which must have different outfit than the other regular players). Goalkeepers must wear special goalkeeper gloves. All players must wear football boots. The players are allowed to wear any color or style boots. The opponent teams must wear different color jerseys.

All players have their numbers on jerseys.

All teams must have at least two outfits. One for home venue wearing and one for away match. Some teams might have even more.

Usually national teams wear the country flag color jerseys.

Most of teams’ Jerseys include a sponsor Logo on it.

 

Outfit Discipline

The players are not allowed to wear any accessories (rings, bracelets, necklaces, piercings, earrings, etc.) during the match. Only goalkeepers use goalkeeper gloves. Goalkeepers are allowed to use caps in case of necessity. All players are allowed to wear a rugby helmet for health safety measures. In cold weather regular players are allowed to wear special gloves. Players are also allowed to wear special sports glasses, but these cases are rare.

 

Regular Time

A standard football match consists of two halves 45 minutes each. Each half runs without any interruptions. There is usually a 15-minute half-time break between the halves. The end of the match is known as full-time. The football game also has extra time and penalty shootout. Basically, regular time is the time that consists of two 45-minute halves. Unlike the standard football match there are also different leagues and championships like youth leagues, friendly games and etc., where there can be two 30-minute halves or even three halves of 25 minute each, but the standard, regular game of football consists of two 45-minute halves. The lack of information about the duration of the match, does not constitute a basis for the cancellation of the bet.

 

Extra Time

In case of draw or in a balance of two games where score is equal in proportion (each team winning by the same score on its home* field) in cup competition, there will be Extra Time.  Extra Time consists of two halves with 15 minutes each. There is a couple of minutes break between the end of regular time and start of the 1st half of Extra Time and also between first and second halves of Extra Time. Extra Time can be also played in a friendly game (depending on the agreement between the teams).

* Teams occasionally depending on variety of reasons hold a match on a neutral venue (even on opponents’ stadiums) and formally considered as home game.

 

Field Measurements

The game is played within an area that measures between 90 and 120 meters long and between 45 and 90 meters wide. There is a line in the center of the field that divides it into two equal halves. Both halves have penalty areas. All four corners of the field have corner flags.

At sideline and outside of the playing field there are 3 bench seats. 1 for each team where players, coaches and other staff members sit and 1 for fourth assistant referee. There is a certain square in front of the bench. The coaches are not allowed to leave outside this square box. Otherwise they might get verbal notice from a referee or even a card. Players are allowed to leave that box when warming up.

 

Standard Procedure Requirement

All official games must match with FIFA (Fédération Internationale de Football Association) or UEFA (Union of European Football Associations) requirements. The local football federation and FIFA or UEFA requirements must match. The stadium (sits and infrastructure) and the pitch must be satisfactory for the competition.

Local football federations and ministries of sports (depending on the country) require the presence of ambulance, fire service and police.  The match is forbidden to start without the presence of any of them. That might cause the match delay or postpone.

 

Referee

In football, like in any other sports games, there are people who are monitoring the fair play of the game and make sure that all the rules are followed by players on the field, these people are called referees. The referee is the sole and final judge of events that occur on the field. The referee has two assistant referees (often unofficially referred to as a linesmen/lineswomen), who help and advise him/her in all aspects of the game. There is also a fourth official, who is assigned as the designated replacement for the referee, if the latter becomes incapable of refereeing the game. The fourth official may perform additional duties as instructed by the referees (showing additional/stoppage time after each regular/extra time by tab or showing substituted players’ numbers). Sometimes in a crucial and high important matches Additional assistant referees are appointed by match officials. The additional assistant referee (AAR) is an official that assists the referee behind the goal line to assist the referee in observing any incident that may occur near the penalty area.

 

VAR (Video Assistant Referee)

In the recent times football Association decided to add Video Assistant Referee (VAR). VAR is a match official who reviews decisions made by the head referee. The VAR team is stationed in the video operation room and automatically checks every on-field referee decision. Sometimes VAR check may cause the game to be delayed because it need time to review the incident. The referee may delay the restart of play because of VAR and indicates an ongoing check. VAR is mostly used to check an offside, foul, Handball and if the ball is out of play.

 

Scoring

The objective of football is to score more goals than your opponent. A goal can be interpreted as an action of a player or a group of players that leads the ball entering the opponent’s net. To be considered as a goal, the ball must cross at least 50% of the goal line.

 

Goal Scoring Methods

 

Shot

The goal was scored by a regular shot.

 

Free kick

The goal was scored directly from a free kick. If the ball hits the any player after the kick but didn’t change direction to the net and enters in, then it is still considered as Goal scored from Free Kick.

 

Header

The goal was scored by a header.

 

Own Goal

The goal that was scored by a player of the defending team. During the “Dangerous Chances” there might be a confusion on the field near the net and in this confusion while trying to deflect the goal from your own net a player can send it right to his/her net instead by mistake. The defending player might just give a very bad pass to his/her goalkeeper that is difficult to receive and the ball might go towards the net.  This is called an own goal. Own goals are always unintentional and happen by chance while trying to send the ball away. Scoring an own goal is credited to the person who sends it into his/her net and not to the opponent’s player.

 

Kick Off

First and second halves of the game starts with Kick Off. Both of halves of Extra time starts with Kick Off too.

IF one team starts the first half, another starts the second. Same applies with extra time.

After scoring a goal, the scorer team’s opponent starts with Kick Off unless it is the end of any period (regular half, extra time) and there’s no time left and referee stops the period.

During the Kick Off the players are located on their sides of the team. The first forward pass towards the side of the opponent’s half is forbidden. Incorrectly held Kick Off will lead to replaying it.

 

Goalkeepers and Hands

Goalkeeper is a special player that is assigned to each team. He/she is allowed to touch the ball with his/her hands but the space where he can take the ball into his/her hands is limited to the square (around 16.5m length (18-yard penalty area)) box that surrounds the goal. There is also a rule that prevents the goalkeeper from taking the ball into his hands if this ball is a direct pass from a teammate (except the pass is made by head and the goalkeeper takes it in a penalty box).

 

Substitutions

In a regular game of football teams have the limit of 3 substitutions per game. Each team usually has several players on the bench just in case they need to make substitutions. In different leagues, friendly matches and competitions the teams are allowed to make far more substitutions than the regular three. Some official cup tournaments allow ‘3+1’ substitution format. In this case the team is allowed to use the fourth substitution if the game goes to extra time. In most cases players that have been substituted are not allowed to return to the field of play although some informal and amateur leagues permit this. While substituting a team usually informs the referee that they want to make a replacement. The substitute player enters the field from the middle while the ball is out of play or the game has stopped. Sometimes when the footballer is far from the center from where he/she must be substituted with another player, in order to save time, he/she goes out from a different angle of the field. As soon as he/she is out of the playing field, the substitute player is allowed to enter.  While goalkeeper substitutions are rare, it does happen and any player in the squad can take the keeper’s place as long as the referee is told and it follows the standard rules for substitutions. In this case the regular player must put the goalkeeper gloves on.

Usually the fourth official referee shows the numbers of substitute players with the tab. In friendly games it may happen that the referee asks the coach to substitute a player who should receive a red card, instead of sending him/her off directly. In some friendly games the substitution after red card is also possible (depends on the agreement between the teams).

* From 2021 the number of allowed substitutions have been changed from 3 to 5.

 

Corner Kick

If the ball crosses the goal line and the defense touches it last (whether on the ground or in the air and a goal is not scored), its opponents are allowed to a corner kick. During the corner kick a player places a ball within the special place that is designated at one of the two corners of the field (left or right. Depends which side was closer to the ball when it crossed the corner line). After the ball is placed the player kicks it and usually tries to aim into the area that is in front of the goal for his/her teammates to take a shot. Corner kicks have no limit and are awarded every time a player sends it off the field.

In live and pre-match odds the corner minute is indicated when it is taken – not given.

The number of corners in the match/tournament – The odds are placed on the number of taken corners in the match/tournament (including extra time or not, depending the condition indicated in the subject).

 

Free Kicks

Free kicks are part of the football game and mainly happen after a foul is committed by any of the teams. This type of kick does not feature the one-on-one matchup against the goalkeeper. Instead, the opposing team may line its players up no closer than 9 meters from the ball. There are 3 reasons of a Free Kick – Foul, Offside and Other.

 

Foul

Foul is preselected and should be used for all offences that involve direct physical contact with the opponent, e.g. kicking, tripping, pushing, excessive tackling or holding.

Generally, the following conditions must be met for an offence to be considered a foul:

> it must be committed by a player;

> it must occur on the field of play;

> it must occur while the ball is in play.

If an offence is not committed by a player or outside the field of play and the referee has to interrupt the game, a drop ball is applied to restart play. As a punishment to a foul referee awards a free kick or if the more serious fouls are committed the referee might award a player with a yellow/red card.

 

Offside

A member of the attacking team was nearer to the defending team’s goal line than any player of the defending team (except for the goalkeeper) when the ball was played to him/her.

 

Other Free Kick reasons

Any other reason for a free kick that is neither a foul nor an offside, e.g.:

> spitting at an opponent

> deliberate handling of the ball

> playing in a dangerous manner

> attempting to deceive the referee (diving/simulation)

> the goalkeeper touches the ball with his/her hands after it has been kicked to him/her by a teammate (back-pass rule)

> restricting the movement of the goalkeeper by unfairly impeding him/her (e.g. in a corner kick situation)

 

Free Kicks Inside Penalty Box

An indirect free kick is awarded to the opponent if a goalkeeper commits any of the following offences inside his own penalty area:

1. Takes more than four steps while controlling the ball with his hands, before releasing it from his possession.
2. Touches the ball again with his hands after it has been released from his possession without touching the opponent player.
3. Touches the ball with his hand after is has been deliberately kicked to him by a teammate.
4. Touches the ball with his hand after he has received it directly from a throw-in by a teammate.

During this type of free kick, the ball must be passed to another player before the team can attempt to score.

 

Play-off Rules

In football Play-Offs are mostly in two rounds on home and away venues (rare cases with more rounds that depends on agreement between the teams). To go to the next round one of the teams have to score more in both games in aggregate.

From 2021 the rules of play-off have been changed. The goal scored on away team stadium is no longer considered as advantage. If after two matches the aggregate score is equal, the second match goes to extra time and then penalties (if the aggregate score is equal even after extra time). The next play-off rule is no longer valid: If the aggregate score is equal and both games ended up in a draw, the team who scored more goals on the away venue, goes to the next round.

If the aggregate score is equal and both games ended up in a draw with the same score, extra time is added on the second match of the play-off. If the Extra Time didn’t decide the winner with more goals, then there will be Penalty Shootout.

If the aggregate score is equal in proportion (each team winning by the same score on its home* or away field), extra time is added on the second match of the play-off. If the Extra Time didn’t decide the winner with more goals, then there will be Penalty Shootout.

* Teams occasionally depending on variety of reasons hold a match on a neutral venue (even on opponents’ stadiums) and formally considered as home game.

 

Penalty Kicks

Sometimes if a player receives a foul in a specific area of the field his/her opponents are awarded with a penalty kick. This occurs when a foul is committed inside the penalty area – anywhere 16.5 meters and in from the goal line – and the player suffering the foul receives a penalty kick. For such a kick, the ball is placed 11 meters from the goal line and the fouled player kicks toward the goal, facing the goalkeeper only – a great chance to score. Penalty kick is one of the most dangerous fouls on the field which have a high probability of ending up with a goal.

If a player doesn’t score directly by taking penalty (miss the target, shot on woodwork, goalkeeper save), then it is considered as a missed penalty. Any other fast goal after missing penalty is not considered as a penalty goal.  If a player kicks a penalty and the ball hits the woodwork or a goalkeeper touches it, but the ball direction wasn’t changed and it entered the net or crossed the goal line, then it is considered as a goal scored by a penalty.

 

Penalty Shootout

At the end of all periods (1st and 2nd half of regular time, 1st and 2nd half of extra time) there can be Penalty Shootout. If a cup or a friendly match (depending on agreement) ends up in a draw or in a balance of two games where score is equal in proportion (both games ended up in a draw with the same score, each team winning by the same score on its home*or away field), then Penalty Shootout will be conducted. Depending on the competition, the format of the penalty shootout can vary. The standard format for most competitions is ABAB (indicating the order in which team A and team B take the penalty). However, there are competitions that use the format ABBA. Also depends on the competition and agreement in friendly games, the penalty shootout can be conducted directly after regular time without extra time.

In a Penalty shootout each team has given 5 penalty kicks. The team which scored more after taking 5 penalties wins. If the score after shooting 5 penalties is draw, then each team is getting one more penalty till one of them scores and second misses. A team might not take all five penalties if the winner is already determined in less penalty kicks, for example the one team misses first three penalties and the other scores all first three.

Before the shootout the referee flips coin. Its assistants stand next to him.  Only captains are allowed on coin flipping.  The captain which wins in flip coin chooses who starts the penalty shootout, the other chooses the net.

* Teams occasionally depending on variety of reasons hold a match on a neutral venue (even on opponents’ stadiums) and formally considered as home game.

 

Shots

A shot is any attempt to score a goal, no matter if it is a kick with the foot, a header. The player’s intention to score a goal must be clearly visible.

* An own goal doesn’t count in shots.

 

Shots on Goal

In football players try to score the goal in opponent’s net. Every shot that enters the net or would have entered the goal if it had not been blocked by the goalkeeper or other player, counts as a shot on goal. Any other attempt of kicking the ball does not count as a shot on goal unless it is either in the net or is deflected/caught by the goalkeeper.

 

Shots off Goal

A shot off target counts as an any clear attempt to score the goal that goes over or wide of the goal post without making contact with any other player or is stopped/redirected from the goal post by any player on the field. Sometimes players hit the goal post itself and this also counts as a shot off goal. So basically, A shot off Goal is a clearly intended shot missing the goal, no matter by how many meters the target is missed.

 

Blocked Shot

In game of football sometimes shots made by players get blocked. A blocked shot is a type of shot which is going on target and is blocked by a player on the field, where there are other defenders or a goalkeeper behind the blocker. This includes shots blocked unintentionally by the shooter’s own teammates.

A blocked shot is a shot that is blocked by a player of the defending team (except the goalkeeper) or by a teammate of the player who made the shot, in a way that it does not reach the goal area.

If a shot is only deflected by a player, but it is not a proper block, so that the ball still goes into the direction of the goal, it is considered a shot on/off target/on woodwork and not a blocked shot.

If a shot is stopped by the goalkeeper or blocked by a player within the goal area (the six-yard box), it is considered a shot on target.

 

Shots on Woodwork

A shot on woodwork means the ball hits the post or the crossbar. If the ball hits the woodwork after being deflected by the goalkeeper or a defender, it is also considered a shot on woodwork. If a shot directly enters the goal after having hit the woodwork, it is a goal.

 

Goal Kick

A goal kick is awarded to the defending team when the whole of the ball passes over the goal line, either on the ground or in the air, having last touched a player of the attacking team, and a goal is not scored. It is taken from the corner of the goal area usually (not always) by the goalkeeper.

 

Goalkeeper Saves

The main job of the goalkeeper is to safeguard the net and don’t let the opponent’s team score the goal in his own net. If the goalkeeper blocks the ball or punches it wide over the goal then he is awarded with a save, initially meaning that if it was not for the goalkeeper the ball would have gone into the goal. The save is only awarded if the opponents player made a shot on goal otherwise it does not count.

 

The betting rule on cards

Number of Cards: On this category, the betting player must guess the number of cards given in the indicated time of the match. Direct red card equals to two yellow cards. The second yellow cards taken by a player in the match, which turns into red card counts as one. (Ex. 1 yellow card + 1 yellow card + red card = 3 cards). A player can get maximum 3 cards during the match.

* The bench player cards do not count during the betting.

Any event of the match (goals; throw-ins; cards; corners; etc.) are calculated during the match, and not after its completion or at half-time. For example: Card received out of football pitch (card on bench) and card received after the match. ((Exception: the card shown during the half-time , which will be shown to a field player, will be counted in the total number of cards and will be recorded as card shown in the second half)); Not taken corner, throw-in, etc. will not be counted in the total number of that event and won’t be recorded as such in the match.

* Card points during the match are being counted as: 10 points for yellow card, 25 points for red card.

* During the match a player can get maximum 35 card points.

 

Yellow Cards

Cards are the main attributes of the referee and are used in extreme situations when the foul committed by the player is serious. The referee mainly gives out cards for unsportsmanlike behavior, cautionable handball, arguing with the referee, diving, receiving more than one foul, delaying the game and entering or leaving the game without informing the referee. Every player can receive up to two yellow cards in a single match, if the player with already one yellow card receives another, then it automatically turns into a red card and the player is dismissed from the match. Second Yellow Card is not counted in number of yellow cards in a game and doesn’t affect the YC stats. It is considered as yellow/red card which is equal to direct red card. In some championships if the player receives yellow cards in a two-consecutive match, he/she is banned from playing the third match and therefore has to miss it.

If the bench player will enter the playing field without substitution, he/she will get the yellow card.

If the pitch is intervened by a fan or an animal, any interaction from a player might cause him/her a yellow card.

A bench player also can be booked by the referee. It is not considered in the final statistics of the match, but if the player which was booked on the bench is substituted and enters the field, he/she might get another yellow card (second yellow meaning yellow/red card) and he/she will be banned from the match. This Yellow/Red card will be counted in total stats but will not be added as a yellow but the Red Card.

If an attacking player is holding a ball but was seriously tackled by another team player and the attack of his/her team still continues, then the referee might not give a foul and let the team finish attack. The referee will let the ball cross the playing field and then give the remembered yellow card to a player who tackled another previously.

Managers receive yellow cards for incidents such as kicking a water bottle, sarcastic clapping or any other gesture that could be considered as attempting to undermine the match official. The manager/coach would also be culpable for punishment should any member of his or her staff in the technical area or dugout be deemed to have behaved irresponsibly. Only the match official – not assistants or the fourth official – will have the power to issue cards to a manager.

If a manager accumulates four yellow cards, they would receive an automatic one-match ban, eight a two-match ban, 12 a three-match ban and 16 or more would result judgement in the disciplinary committee.

Yellow Cards in friendly games do not ban a player or a coach from any other further matches.

The referee might give a Yellow Card during the Half Time before the second half starts and also the small time after the game. The Yellow or Red card given on the bench, during the Half-time or extra-time, during the breaks between extra-times and penalty shootout or after the game doesn’t count in the total statistics of the match. However, it will affect the further personal statistics that cause missing the next matches.

 

Red Cards

Red card is the most severe punishment a player can receive on the field. Red cards are usually awarded if the player commits a very serious foul, unsportsmanlike behavior, cautionable handball, arguing with the referee, diving, receiving shows violent actions against the referee or other players, uses his hands to stop a goal (no goalkeeper), badmouthing or receives a second yellow card, which automatically turns his card into red one.  After a player receives a red card, he/she is dismissed from the field and automatically misses 2 next matches of the current championship. In some cases, the committed foul is so grave that a player along with the 2-match disqualification is faced with additional disciplinary action.

A player which has a yellow card can receive not second yellow (yellow/red) card, but direct Red Card. Either way punishment is same for that match. The player is banned from the match. However, the punishment is more severe for a direct red in match suspensions (2) than it would have been for two yellow cards amount to a red (1 match).

A red card would be handed out to Managers/coaches for actions such as violent conduct, spitting and stopping the opponent restarting play. A referee has an authority to book a manager/coach if his/her staff behaves irresponsibly.

If the pitch is intervened by a fan or an animal, any interaction from a player might cause him/her a red card.

Red Cards in friendly games do not ban a player or a coach from any other further matches, unless the behavior is so badly severe, it requires further disciplinary actions.

In friendly games Depending on the agreement between teams, the Yellow/Red carded or directly Red Carded player will not be banned but substituted by another player.

The referee might give a Red Card during the Half Time before the second half starts and also the small time after the game. The Yellow or Red card given on the bench, during the Half-time or extra-time, during the breaks between extra-times and penalty shootout or after the game doesn’t count in the total statistics of the match. However, it will affect the further personal statistics that cause missing the next matches.

 

Green Cards

The Green Card is a scheme which will be used to promote Fair Play, the correct approach to the game, and it will form part of the criteria used to determine which teams progress from Local Fun Days to Future Football Cup events.

There will be 1 green card awarded to each team, per game – provided that they fulfil each of the following criteria –

  1. Line-up & shake hands before each game with opposing team & game officials.
  2. No foul or abusive language used during the game, by either players or coaches.
  3. No over aggressive play during the game.
  4. No fighting – either with teammates, or opposing players.
  5. If a foul is committed, both players involved must shake hands before play restarts.
  6. Respect shown to game officials, other players & coaches at all times.
  7. Line-up & shake hands after each game with opposing team & game officials.

Each team that fulfills all of these points will receive a green card – 1 for each game. Teams must have achieved a green card in all of their games, as well as fulfilling other criteria, to be eligible to go forward to Future Football Cup events at regional and national levels.

 

Passing

In football the ball is played through field via passing. The act of successfully connecting a ball to a teammate is called a pass. Passes include open play passes, goal kicks, corners and free kicks played as a pass. A pass must be made by feet or head or chest. Touching the ball by hand is a foul. The game of football has various statistics involving passes such as total passes and completed passes. Total passes are the passes made by the entire team of players in the full time of the match. Passes of individual players are counted all together and you have an exact number of total passes, but it is important to know that this position includes both completed and incomplete passes. Completed passes are counted when a pass from one teammate to another is complete (meaning that a player successfully receives a pass from his/her teammate).

 

Ball Possession

Ball Possession is being counted by the time each team holds the ball during the regular time. Whenever each team loses a ball and it goes to another team, it counts as a possession of that team.

 

Attacks

Attacking is an action performed in football. Basically, attacking describes the movement of the team in possession of the ball in the direction of the opponent’s net. Just kicking the ball to the net doesn’t count as an attack. Apart from attacks there are also “Dangerous Attacks” which means that the opposing team is close to scoring a goal and their attack might end with shot on goal, shot off goal, shot on woodwork, shot blocked, corner, dangerous free kick or penalty.

 

Shooting Accuracy

During the full match of football, a lot of shots are made by both teams. Special committee calculates how many of these shots were successful and how many of them were not, this is later shown in the statistics as the shooting accuracy. Shooting accuracy is calculated by dividing the shots on target with all shots that were made, excluding blocked attempts and own goals.

 

Goal Assist

Goals are scored during the match and sometimes players get help from their teammates while scoring the goal. This particular help is called an assist. The final touch leading to the recipient of the ball scoring a goal is called a Goal Assist. If by any chance the final touch is blocked or deflected by the opposition then the player who made the pass is not awarded with an assist. Own goals, Free kicks, direct corners and penalties do not count as an assist in any way.

 

Short Pass

A pass that is made in the radius of 0 – 10 meters is referred to as a Short Pass. Such passes are almost always highly accurate and do not require a strong force to kick the ball. Sometimes, in different leagues or championships the pass distance is measured differently and always depends on the events, where the passes are made, but generally short passes range from 0 to 10 meters.

 

Medium Pass

A pass that is made in the radius of 10 – 20 meters is referred to as a Medium Pass. Medium passes are helpful in terms of changing the direction of attack, ensuring the safe keeping of the gates and overcoming the upcoming opponents. Medium passes are known for the high accuracy as well. Sometimes, in different leagues or championships the pass distance is measured differently and always depends on the events, where the passes are made, but generally medium passes range from 10 to 20 meters.

 

Long Pass

A pass that is made in the radius of over 20 meters is referred to as a Long Pass. Long passes are characterized by a high ball flight patch and allow the ball to fly directly to the intended address almost unhindered. Such passes are effective when moving the ball from the center to the flank, from one edge to another and from flank to center. Such passes are often used by defenders and extreme attackers. The disadvantage of Long passes is the relatively low accuracy. Sometimes, in different leagues or championships the pass distance is measured differently and always depends on the events, where the passes are made, but generally long passes range from 20 meters up.

 

Pass Accuracy

There is a total team’s pass accuracy and a player pass accuracy. Pass accuracy is being counted from total accurate passes made by either team or a player. If total amount of passes made by a team or a player is mostly accurate, then there is a high percentage of Pass Accuracy and vice versa.

 

Cross

During the gameplay players from both teams are looking for the opening to either score a goal or pass to the right position so that it can be resulted in a goal. One of the most common strategies for this is making a cross. A cross is defined as an any intentional pass from a wide position that is going to reach a teammate in a specific area which is usually in front of a goal. Also sending the ball from one flank to another either on the ground or in the air.

 

Throw In

A throw-in is awarded to the opponents of the player who last touched the ball when the whole of the ball crosses the sideline, either on the ground or in the air.

At the moment of delivering the ball, the thrower must face the field of play. The thrower must have part of each foot on the touchline or on the ground outside the touchline, and use both hands to deliver the ball from behind and over the head.

The ball becomes in play as soon as it enters the field of play.

A goal cannot be scored directly from a throw-in; if a player throws the ball directly into their own goal without any other player touching it, the result is a corner kick to the opposing side. Likewise, an offensive goal cannot be scored directly from a throw in; the result, in this case, is a goal kick for the defending team.

If an opposing player fails to respect the required distance (2 m) before the ball is in play or otherwise unfairly distracts or impedes the thrower, he or she may receive a caution (yellow card) for unsporting behavior.

If the thrower fails to deliver the ball per the required procedure, or delivers it from a point other than where the ball left the field of play, the throw-in is awarded to the opposing team. This is commonly known as a “foul throw”.

Is an infringement for the thrower to touch the ball a second time before it has been touched by another player; this is punishable by an indirect free kick to the opposing team from where the offence occurred, unless the second touch was also a more serious handling offence, in which case it is punishable by a direct free kick or penalty kick.

A goalkeeper cannot handle a ball thrown directly to him or her by a teammate. This cannot be circumvented by the keeper using the feet first before handling the ball. If this infringement occurs within the goalkeeper’s penalty area, an indirect free kick is awarded. If the infringement occurs outside the goalkeeper’s penalty area, a direct free kick is awarded.

If the ball crossed the sideline because it touched the referee, the drop ball will be held. Any touch of the ball by referee will cause drop ball.

 

Added Minutes

Added minutes is a time added at the end of each half in the game of football. Usually during the play, a lot of things might happen that will cause the game to pause until the referee resolves the situation. Injuries, VAR reviews, fouls, penalty kicks, freekicks, roughing on the field and etc. Each of these take some time, therefore at the end of each half referee usually adds several minutes to the game. The added minutes usually range from one minute till 6, but there are times when referee adds even more time to compensate for the time that was lost on the field. Added minutes is totally decided by the referee and if he/she deems so, he/she might not even add a second and instantly finish the half. Compensated time for each half is being usually is being shown with tab by fourth official referee. In some competitions the fourth official is not present on the game and the tab with added minutes is not shown, however that doesn’t mean that the referee has not added time to the game. Added Minutes can also be referred as Stoppage Time.

 

Extra Time

As it is given the standard game of football consists of two 45-minute halves and the match results in 90 minutes of the gameplay, but sometimes 90 minutes is not enough to resolve the outcome of the match, therefore extra time is added. Extra time is added only during the specific stages of the competition. If after the full time the game does not have a winner, two 15-minute halves are added to the game and the game results in 120 minutes in total, this is considered as an extra time. Sometimes the outcome is not decided even in the extra time so to finalize the game the penalty shootout is added.

 

Match Start procedure Formality:

 

Players are coming out

Referee having ball in his hand leads the players to the pitch. Referee is centered in the horizontal line with linesmen/lineswomen and sometimes the fifth and sixth assistants. They are followed by 22 players of the main squad in two vertical lines.

In some competitions the players are coming out with children as kind gesture. These children leave the pitch after players are lined up.

 

Lined up players

The players are standing in a horizontal line in the center of the pitch alongside referee and its assistants. Referee and assistants are placed in the center.

 

Singing National Anthem

In case of national teams’ competition, the anthems of both teams’ countries will be played. Also, regular championship anthem can also be played.

 

Shaking hands

All players shake hands (not only the captains with the referee). Away team players move to shake hands to referee with its assistants and home team players, while home team players stand. Then home team players move to shake referee and its assistants’ hands.

Sometimes shaking hands can be avoided due to different reasons like pandemics, etc.

 

Coin Flipping

Referee and its assistants are in the center with each team’s captains. The referee flips coin. The captain which wins in flip coin chooses who starts the game, the other chooses the side of the field from where its team starts the match.

Mostly the photo is taken after Coin Flipping with referee and assistants and captains of teams.

 

Minute of Silence

There is a minute of silence due to some unenviable reasons.

 

Prize giving ceremony

Someone is awarded with a prize.

 

Photo taking

Opportunity for the press to take close-up photos of the players. The players close up in 2 lines and take a photo.

 

Last Check before the game starts

Referee Assistants check the net. It’s done by linesmen/linewomen. If there are fifth and sixth assistants, then the net checking should be done by them. After all referee assistants are on their positions, the team players are on their halves, no one is on the pitch except main squad players, referee and its assistants, then the referee can blow a whistle, thus give a command for kick off/game start.

 

Injury Break

The player or referee or its assistants are injured. He/she is laying on the pitch or barely stand not able to continue playing. The medics have been called onto the field. Sometimes both team players are injured simultaneously. This cause the delay in the match. Usually the referee adds up the minutes wasted due to the injury to the stoppage time. Injury might cause unplanned player substitution or playing with less players in case all substitutions are already used.

If an injury is not very serious the referee orders the player to go outside the playing field while medics provide medical help. In this case the player is not allowed to enter the field without the referee’s permission, otherwise he/she can be booked with the card (yellow, red).

Bleeding is forbidden during the match. If a player bleeds, the referee orders him/her to go outside the playing field, until medics provide sufficient help. The player is not allowed to re-enter the playing field without the referee’s permission.

Usually if a player is injured and laying down on the pitch the other players kick the ball on a throw in or the referee decides Drop Ball. Either after a throw in or a drop ball the players return a ball to opponents whose was a ball before the gameplay was being stopped.

In case of serious injury an ambulance is allowed to enter the playing field.

The player death on the playing field will cause the match suspension.

 

Drop Ball

The drop ball is a way of restarting the game after an interruption for reasons that do not involve a player’s infringement. This includes interference of the game from outside the field (e.g. a second ball is on the pitch, streakers interrupt the game etc.) and incidents such as a defective ball or a power blackout.

 

Game suspension reasons

 

Player Injury

Serious player injury which is on the playing field and it continues for a long time.

 

Power Blackout

The electricity supply has broken down. The lights have gone out.

 

Crowd Trouble

The game has been suspended because of rioting crowds or other problems with the spectators. Serious fight that affects the match. Throwing different things on the playing field.

 

Bad Weather

The weather has turned so bad that the game is interrupted. That might be heavy rain or wind, storm, sleet and hail, etc.

 

Fired pyrotechnics

Someone has ignited pyrotechnic articles and the game has been suspended. The visibility on the pitch significantly reduced.

 

Players’ Fight

The fight between players became so harsh that impossible to continue the match.

 

Referee injured

One of the referees has been injured and the game has been suspended.

 

Water Break

If the weather temperature is higher than 30 degrees per Celsius, either any team or referee can propose a water break. If both teams and referee agree, then water break will be hold, which continues around a minute.

 

Fan Intervention

Fans intervening and running on the playing field. Any interaction from the player with the pitch intruder might cause him/her a yellow or red card.  The match security and service members should manage the order and make extra people out of the pitch.

 

Animal Intervention

Animals intervening and running on the playing field. Any interaction from the player with the pitch intruder might cause him/her a yellow or red card.  The match security and service members should manage the order and make manage out of the pitch.

 

More than One Ball on the field

More than one ball on the field is not allowed. In case of more than one ball on the pitch referee pauses a game. Only referee, its assistants and field players are allowed to get rid of the extra ball(s) from the playing field.

If extra ball is far (the other side of the pitch) from the gameplay the referee might decide to not pause the game and let and indicate to the player or its assistant who’s located the nearest to the ball to kick it out of the pitch.

 

Technical Loss

If a home team fails to provide the match safety and referee is forced to Stop the game, the home team will have 0:3 technical loss. All team or a player stat will be lost for that game. These goals which were appointed after technical loss, will not be counted in total scored goals, only 3 points will be awarded or possibly going to next round in case of cup competition.

Serious player, staff, crowd fight might cause technical loss. Also unavailability of the home team arrange minimal conditions for the game, absence of security, police, ambulance or firefighters etc.

 

Ball Boy

Most of official competitions have ball boys around the pitch. They are located around the playing field to assist the players with providing balls when it crosses the pitch for a throw in, corner, or goal kick.

 

Transfer Window

Football Clubs can change, sell, buy and send on loan players. The transfer is only permitted during the Transfer Window period. Usually the Transfer Window has two periods – Summer and Winter. The summer period is opened on first of June and closed on August 30th. In the Winter the Transfer Window Opens on January 1st and closes on January 31st. Sometimes due to different reasons the Transfer Window period deadlines might shift. Any Transfer Window law break will cause serious sanctions to the team or a player.

 

Fair Play

When one team returns a ball to another a with throw in or a drop ball and the player returns the ball to an opponent goalkeeper and the pass is very bad the ball happens to enter the net, the Fair Play can be a sequence. Since the goal has been scored with either lack or sportsmanship or inconvenient pass, the opponents let the other team score in their net too to contribute to gentleman demeanor and promote the Fair Play. The outcome of this kind of situation depends on a decision of the team.

Fair Play Goals counts for the betting company as regular goals.

 

Live Bet

Live betting is a process of placing a bet on a sporting event after it has already started. During the live betting, odds constantly change. For example, if a home team has a specific odd on a win and the away team scores, during the live betting the odd of home team to win will change. So basically, during the live betting player bets on already started events and try to guess how will it all end.

In case of a change in match format (if that specific change was not preliminarily indicated in the program), all bets are multiplied on 1.0, except the positions which are already settled. In live bets, payment occures in accordance with the regular time, unless indicated otherwise. (ex: including overtime)

If in football 2 (two) halves format match the length of each half is changed, in this case positions are not subject to return and bets are still being settled. (exception: When one of the halves length is lesser than 30 minutes and it is not indicated in the subject line. In this case the bet is multiplied to 1.0)

During live match streams the time and statitstics appearing on the screen have only informative function and the betting company do not take responsibility on their precision.

 

Match Abandonments/Postponements

  • An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed start time.
  • If it is preliminarily known that the match will not be held during the next 48 hours, then all bets will automatically be void.

The event was canceled / suspended / postponed and did not take place within 48 hours, except for tennis and similar competitions. (In case of a tennis match being disrupted / postponed / cancelled, the bet is active until the end of the tournament till the identity of the player who advances to the next stage from the pair will not be ascertained). In case of postponement or disruption of a Baseball match, all bets are void and the  betting player gets a return, except for positions already played. (Technical result is not taken into account). In case of interrupted game, all already played positions will be settled, for example: the football match was stops at the score 1:0, In this case, more than 0.5 goals will be considered won; The first goal will be scored by the first team, etc.

Prematch Bet

Pre-match betting is a process of placing a bet before the match starts. Players can bet on a game or an event which is scheduled to happen in a specific time on a specific date.

If in a football match the length of halves is changed, the positions are not cancelled and bets are still settled. Matches where statutory time is less than 45 minutes or more than 120 minutes will be considered
void

 

Match Abandonments/Postponements

  • An unplayed or postponed match will be treated as void unless it is played within 24 hours of the listed start time.
  • If it is preliminarily known that the match will not be held during the next 24 hours, then all bets will automatically be void.

The event was canceled / suspended / postponed and did not take place within 24 hours, except for tennis and similar competitions. (In case of a tennis match being disrupted / postponed / cancelled, the bet is active until the end of the tournament till the identity of the player who advances to the next stage from the pair will not be ascertained). In case of postponement or disruption of a Baseball match, all bets are void and the  betting player gets a return, except for positions already played. (Technical result is not taken into account). In case of interrupted game, all already played positions will be settled, for example: the football match was stops at the score 1:0, In this case, more than 0.5 goals will be considered won; The first goal will be scored by the first team, etc.

Outright Markets

Outright markets are considered All In Run Or Not and therefore will be settled as a loss if the selection does not take part in the event.

Outright dead Heat factor

A dead-heat factor may be returned for markets where a bet has been placed on a particular team/player on a place (in a tournament) and this particular team/player has been placed on a position shared with multiple teams/players, reducing the payout. In this case all bets are won by customer and the won bet is multiplied on 0.5. In general, bets on outrights are calculated with dead-heat factor. If in one outright market there are 2 winners, then the won odd is multiplied on 0.5. For example, Top Goalscorer – if two players have scored the same amount of goals, then the odd is multiplied on 0.5. If the outright have 3 winners, then the odd is multiplied on 0.33, etc.

 

Asian Betting explanation

 

Double Asian Handicap is a match betting with a handicap (advantage) in which the Handicap value (H) is multiple of 0.25, but not multiple of 0.5, for instance: H = -0.25, +0.25, -0.75, +0.75, and so on. Such betting is interpreted in two (simple, “half”) bets with the same odds and with the nearest common Handicap value (H1 = H – 0.25 and H2 = H + 0.25). The amount of each “half” bet equals the half of the “Double” bet amount.

Double Total Bet is a Total betting in which the Total value (T) is multiple of 0.25, but not multiple of 0.5, for instance: T = 2.25, 2.75, 3.25, etc. Such bet is interpreted in two (simple, “half”) bettings at the same odds and with the nearest common Total value (T1 = T – 0.25 and T2 = T + 0.25). The amount of each “half” bet equals the half of the “Double” betting amount.

The examples below are simplified four possibilities of settlement for such “Double” bets:
1st possibility  Both half bets are won by the Client. In this case, the payout (S) is S=k*C
Where k is the odds listed in line
C is the sum of the Client’s bet.
To settle the “Parlay”, the odds K = k is used
2nd possibility – One half of the bet is won and the other is returned. In this example,
S=(k+1)/2*C, and to settle the “Parlay”, the odds K= (k +1)/2 will apply
3rd possibility – One half of the bet is returned, and the other is lost. Here,
S=0.5xC, and to settle the “Parlay bets”, the odds K=0.5 will apply
4th possibility  Both bets are lost. In this case,
S=0, and the odds to settle the “Parlay” is K=0

 

1st Example:
Teams      Double Asian Handicap      Odds
Manchester United: -0.25 (0, -0.5) 2.0
Liverpool: +0.25 (0, +0.5) 1.8

If the “double Asian handicap” bet of $ 400 was placed on: Manchester United

Manchester United wins: both “halves” of the initial “double Asian handicap” bet win (0 and -0.5).
Payout: (200 * 2.0 + 200 * 2.0) = $ 800, and the bet odds in the “Parlay” are equal to 800/400 = 2.0.

Manchester United draw: you lose one “half” of the initial “double Asian handicap” bet and other “half” bet has the result of a “return”.
Payout: (200 * 0.0 + 200 * 1.0) = $ 200, and the bet odds in the “Parlay” are equal to 200/400 = 0.5.

Manchester United loses: both “halves” of the initial “double Asian handicap” bet lose.
Payout: (200 * 0.0 + 200 * 0.0) = $ 0, and the bet odds in the “Parlay” are equal to 0/400 = 0.0.

If the “double Asian handicap” bet of $ 400 was placed on: Liverpool

Liverpool wins: both “halves” of the initial “double Asian handicap” bet win (0 and +0.5).
Payout: (200 * 1.8 + 200 * 1.8) = $ 720, and the bet odds in the “Parlay” are equal to 720/400 = 1.8.

Liverpool draw: you lose one “half” of the initial “double Asian handicap” bet and other “half” bet has the result of a “return”.
Payout: (200 * 1.8 + 200 * 1.0) = $ 560, and the bet odds in the “Parlay” are equal to 560/400 = 1.4.

Liverpool loses: both “halves” of the initial “double Asian handicap” bet lose.
Payout: (200 * 0.0 + 200 * 0.0) = $ 0, and the bet odds in the “Parlay” are equal to 0/400 = 0.0.

 

2nd Example:
Teams       Double Asian Handicap      Odds
Manchester United: 0.75 (-0.5, -1) 2.0
Liverpool: +0.75 (+0.5, +1) 1.8

If the “double Asian handicap” bet of $ 400 was placed on: Manchester United

Manchester United win with a difference of minimum 2 goals: both “halves” of the initial “double Asian handicap” bet win (-0.5 and -1).
Payout: (200 * 2.0 + 200 * 2.0) = $ 800, and the bet odds in the “Parlay” are equal to 800/400 = 2.0.

Manchester United win with  1 goal difference: you lose one “half” of the initial “double Asian handicap” bet and other “half” bet has the result of a “return”.
Payout: (200 * 2.0 + 200 * 1.0) = $ 600, and the bet odds in the “Parlay” are equal to 600/400 = 1.5

Manchester United loses or draw: both “halves” of the initial “double Asian handicap” bet lose.
Payout: (200 * 0.0 + 200 * 0.0) = $ 0, and the bet odds in the “Parlay” are equal to 0/400 = 0.0.

If the “double Asian handicap” bet of $ 400 was placed on: Liverpool

Liverpool wins or draw: both “halves” of an initial “double Asian handicap” bet win (+0.5, +1).
Payout: (200 * 1.8 + 200 * 1.8) = $ 720, and the bet odds in the “Parlay” are equal to 720/400 = 1.8.

Liverpool loses with a 1 goal  difference: you lose one “half” of the initial “double Asian handicap” bet and other “half” bet has the result of a “return”.
Payout: (200 * 0.0 + 200 * 1.0) = $ 200, and the bet odds in the “Parlay” are equal to 200/400 = 0.5.

Liverpool lose with a difference of minimum 2 goals: both “halves” of the initial “double Asian handicap” bet lose.
Payout: (200 * 0.0 + 200 * 0.0) = $ 0, and the bet odds in the “Parlay” are equal to 0/400 = 0.0.

 

3rd Example:
Teams      Double Asian Handicap      Odds
Manchester United: -1.25 (-1, -1.5) 2.0
Liverpool: +1.25 (+1, +1.5) 1.8

 If the “double Asian handicap” bet of $ 400 was placed on: Manchester United

Manchester United wins with a difference of minimum 2 goals: both “halves” of the initial “double Asian handicap” bet win (-1 and -1.5).
Payout: (200 * 2.0 + 200 * 2.0) = $ 800, and the bet odds in the “Parlay” are equal to 800/400 = 2.0.

Manchester United wins with 1 goal difference: you lose one “half” of the initial “double Asian handicap” bet and other “half” bet has the result of a “return”.
Payout: (200 * 0.0 + 200 * 1.0) = $ 200, and the bet odds in the “Parlay” are equal to 200/400 = 0.5.

Manchester United loses or draw: both “halves” of the initial “double Asian handicap” bet lose.
Payout: (200 * 0.0 + 200 * 0.0) = $ 0, and the bet odds in the “Parlay” are equal to 0/400 = 0.0.

If the “double Asian handicap” bet of $ 400 was placed on: Liverpool

Liverpool wins or draw: both “halves” of an initial “double Asian handicap” bet win (+1 and +1.5).
Payout: (200 * 1.8 + 200 * 1.8) = $ 720, and the bet odds in the “Parlay” are equal to 720/400 = 1.8.

Liverpool loses with 1 goal difference: you lose one “half” of the initial “double Asian handicap” bet and other “half” bet has the result of a “return”.
Payout: (200 * 1.8 + 200 * 1.0) = $ 560, and the bet odds in the “Parlay” are equal to 560/400 = 1.4.

Liverpool loses with a difference of minimum 2 goals: both “halves” of the initial “double Asian handicap” bet lose.
Payout: (200 * 0.0 + 200 * 0.0) = $ 0, and the bet odds in the “Parlay” are equal to 0/400 = 0.0.

 

4th Example:
Teams      Double Asian Handicap      Odds
Manchester United: -1.75 (-1.5, -2) 2.0
Liverpool: +1.75 (+1.5, +2) 1.8

 If the “double Asian handicap” bet of $ 400 was placed on: Manchester United

Manchester United wins with a difference of minimum 3 goals: both “halves” of the initial “double Asian handicap” bet win (-1.5 and -2).
Payout: (200 * 2.0 + 200 * 2.0) = $ 800, and the bet odds in the “Parlay” are equal to 800/400 = 2.0.

Manchester United win with a difference of 2 goal: you lose one “half” of the initial “double Asian handicap” bet and other “half” bet has the result of a “return”.
Payout: (200 * 2.0 + 200 * 1.0) = $ 600, and the bet odds in the “Parlay” are equal to 600/400 = 1.5.

Manchester United loses or draw: both “halves” of the initial “double Asian handicap” bet lose.
Payout: (200 * 0.0 + 200 * 0.0) = $ 0, and the bet odds in the “Parlay” are equal to 0/400 = 0.0.

If the “double Asian handicap” bet of $ 400 was placed on: Liverpool

Liverpool wins or draw: both “halves” of an initial “double Asian handicap” bet win (+1 and +1.5).
Payout: (200 * 1.8 + 200 * 1.8) = $ 720, and the bet odds in the “Parlay” are equal to 720/400 = 1.8.

Liverpool loses with a difference of 1 goal: you lose one “half” of the initial “double Asian handicap” bet and other “half” bet has the result of a “return”.
Payout: (200 * 0.0 + 200 * 1.0) = $ 200, and the bet odds in the “Parlay” are equal to 200/400 = 0.5

Liverpool loses with a difference of minimum 2 goals: both “halves” of the initial “double Asian handicap” bet lose.
Payout: (200 * 0.0 + 200 * 0.0) = $ 0, and the bet odds in the “Parlay” are equal to 0/400 = 0.0.

 

 5th Example:
Teams      Double Asian Handicap      Odds
Manchester United: -2.25 (-2, -2.5) 2.0
Liverpool: +2.25 (+2, +2.5) 1.8

 If the “double Asian handicap” bet of $ 400 was placed on: Manchester United

Manchester United wins with a difference of minimum of 3 goals: both “halves” of the initial “double Asian handicap” bet win (-2 and -2.5).
Payout: (200 * 2.0 + 200 * 2.0) = $ 800, and the bet odds in the “Parlay” are equal to 800/400 = 2.0.

Manchester United wins with 2 goals difference: you lose one “half” of the initial “double Asian handicap” bet and other “half” bet has the result of a “return”.
Payout: (200 * 0.0 + 200 * 1.0) = $ 200, and the bet odds in the “Parlay” are equal to 200/400 = 0.5.

Manchester United wins with a 1 goal difference: both “halves” of the initial “double Asian handicap” bet lose.
Payout: (200 * 0.0 + 200 * 0.0) = $ 0, and the bet odds in the “Parlay” are equal to 0/400 = 0.0.

If the “double Asian handicap” bet of $ 400 was placed on: Liverpool

Liverpool wins or draw or lose with a 1 goal difference: both “halves” of an initial “double Asian handicap” bet win (+2 and +2.5)
Payout: (200 * 1.8 + 200 * 1.8) = $ 720, and the bet odds in the “Parlay” are equal to 720/400 = 1.8.

Liverpool loses with 2 goals difference: you lose one “half” of the initial “double Asian handicap” bet and other “half” bet has the result of a “return”.
Payout: (200 * 1.8 + 200 * 1.0) = $ 560, and the bet odds in the “Parlay” are equal to 560/400 = 1.4

Liverpool loses with a difference of minimum 3 goals: both “halves” of the initial “double Asian handicap” bet lose.
Payout: (200 * 0.0 + 200 * 0.0) = $ 0, and the bet odds in the “Parlay” are equal to 0/400 = 0.0.

 

 Example of double total bets
 Match                 Double Total Bet      Odds      Bet
1 Bayern-Borussia Over 2.25 (2, 2.5) 2.0 $400
2 Bayern-Borussia Under 2.25 (2, 2.5) 1.8 $400
3 Bayern-Borussia Over 2.75 (2.5, 3) 1.9 $400
4 Bayern-Borussia Under 2.75 (2.5, 3) 1.9 $400

Example – if 2 goals were scored during the match, then we get the following results in bets settlement:

1st Bet – First “half” bet (Over 2) – return, the second “half” bet (Over 2.5) – lose.
Payment: (200*1.0+200*0) = $ 200, and the bet odds in the “Parlay” are equal to 200 / 400 = 0.5
2nd Bet – First “half” bet (Under 2) – return, the second “half” bet (Under 2.5) – lose.
Payment: (200 * 1.0 + 200 * 1.8) = $ 560, and the bet odds in the “Parlay” are equal to 560/400 = 1.4
3rd Bet – First “half” bet (Over 2.5) – lose, the second “half” bet (Over 3) – lose.
Payment: (200 * 0 + 200 * 0) = $ 0, and the bet odds in the “Parlay” are equal to 0/400 = 0
4th Bet – First “half” bet (Under 2.5) – win, the second “half” bet (Under 3) – win.
Payment: (200 * 1.9 + 200 * 1.9) = $ 760, and the bet odds in the “Parlay” are equal to 760/400 = 1.9

 

The Bookmaking company remains with the right to offer other forms of wagering.

 

MARKET POSITIONS

 

While making bets in football you will come up with different betting options, all of which have their own symbols and definitions. Here are some of the most common betting options below:

 

1 – Betting on this option this always refers to the first team (Home team). By betting on this option, you choose that the first team will win the designated market position. For example: The winner of the match – 1

 

2 – Betting on this option this always refers to the second team (Away team). By betting on this option, you choose that the second team will win the designated market position. For example: Which team scores more goals – 2

 

X – By betting on this option you choose that there will be a draw by both teams in the matter of the designated market position. For example: The game results? – X

 

Yes – This option means that whatever the market position offers, the outcome of that market will definitely happen. For example: There will be a red card? – Yes

 

No – This option means that whatever the market position offers, the outcome of that market will not ever happen. For example: Both teams score? – No

 

Over – The current market position means that the event will occur with the outcome of over designated X amount. For example: Total Goals – Over 2.5

 

Under – The current market position means that the event will occur with the outcome of under designated X amount. For example: Total corner kicks – Under 8.5

 

1X – The home team will either win the match in the regular time of the game or the match will result in a draw also in the regular time of the game. To win the current market the home team must not lose the game.

 

2X – The away team will either win the match in the regular time of the game or the match will result in a draw also in the regular time of the game. To win the current market the away team must not lose the game.

 

12 – Either the home team or the away team will win the match in the regular time of the game. In this market only the outcome of a draw (X) results in a loss.

 

Odd – The quantity of the events that happened in the designated time interval. For example: Quantity of Goals – Odd

 

Even – The quantity of the events that happened in the designated time interval. For example: Quantity of corners – Even

 

1 (0) – Draw no bet option gives players an advantage while betting. In two out of three outcomes the player does not lose the wager. If the home team wins, the position is won and in the events of a tie the bet will be refunded. The bet is lost only if the home team loses the game.

 

2 (0) – Draw no bet option gives players an advantage while betting. In two out of three outcomes the player does not lose the wager. If the away team wins, the position is won and in the events of a tie the bet will be refunded. The bet is lost only if the away team loses the game.

 

1 (-0.5) – In case of 0.5 the game starts with a score of 0 -0.5. The weaker team has the lead of a half goal before the game starts. If you bet on a team to win with -0.5 handicap and your team wins, you win the bet. If the outcome is a draw you lose the bet and so on.

 

None – Refers to the designated market options and means that not any of the teams/players will do anything to result the change of the designated market in any way. For example: Which team will score first? Which team will be booked first? Who will make the most corner kicks and etc. None means that from the two opposing teams on the field not even one of them will be able to have an impact on the designated market option.

 

1/1, x/1 – Combined market which allows players to guess the outcome of the first half of the game as well as the outcome of the entire match in the regular time of the game. 1/1 – means that the first team (home team) will win the first half of the game and the entire match in the regular time of the game as well. x/1 – means that the first half of the game will be a draw and the first team (home team) will win the entire match in the regular time of the game.

 

Bet Bulder 

you can create your owns market with this tool

  1. A maximum of 10 markets from a single sport can be included in a Bet Builder Bet.
  2. Edit Bet will not be available on any Bet Builder bet.
  3. Cash Out will not be available on Bet Builder bet
  4. A single losing selection means the whole Bet Builder bet is losing
  5. If a market within a Bet Builder bet is void/pushed, then the entire Bet Builder bet will be void/pushed.
  6. Only in case when all the selections are winning, Bet Builder bet is winning as well

 

‘CASHOUT’
The use of the ‘CASHOUT’ function in a bet is available at any time, for any number of positions, for any type of ticket,

except for the ‘System’.

To use the ‘CASHOUT’ function, the positions in the bet must be active.
If the prematch event specified in the active bet is not available in live betting, the ‘CASHOUT’ function will not be

available.

Terms and conditions
Using the ‘CASHOUT’ function is possible for any sporting event (Prematch, Live, Virtual Sports).
After using the ‘CASHOUT’ function, the ticket is automatically paid regardless of its outcome after the cashout.
The ‘CASHOUT’ function will not be available for bets that used the function of ‘Replace’.
The ‘CASHOUT’ quantity is changeable
The ‘CASHOUT’ function is not available for bets that were made using FreeBet.
Company reserves the right to disable the ‘CASHOUT’ function at any time, without prior notice to the client.

 

 

‘SAVE’ GAME
Mark the desirable events, observe the changing process of the odds and create a ticket without exiting the draft

section!

The unique functionality of the Draft option gives you an opportunity to choose the positions, make an analysis and

store the information on the desired games, in a comfortable menu.

 

 

 

‘DELETE’ GAME
You can use the remove function till any of the games from the active ticket have started.
After removing a game from the active ticket, each time 10% of the current bet will be cut from the bet amount.

For example: If the bet on the ticket is 100 USD, after removing the game 10% of the current bet will be cut

(in this case 10 USD) and there will be

90 USDT left. After removing the second game 10% will be cut again (9 USDT) and you will have 81 USDT.

You can use the remove function till only one position is left in the ticket.
You can remove the game with any odd unless the live odd exceeds the odd in the active ticket by 30%.

After using the remove function, you can still use Replace, Add and Cash out functions.

After using the remove function, the cash out function will be calculated from the current bet.
After removing a specific position from the ticket, it can’t be added again.
After removing a specific position from the ticket, it can’t be replaced with the same position again.

Using the remove function won’t be possible if the bet amount will be less than 0.10 USDT.

 

 

‘REPLACE’ the game
Terms and conditions:
With the ‘REPLACE’ function, you can change an existing ticket, namely, remove 1 position and add 1 or several

others instead.

In the ticket, the ‘REPLACE’ takes place using the coefficient: the replaced coefficient or the coefficient multiplier

must not be less than the coefficient of the replaced position (at the moment of substitution). For example: If you

replace 3 coefficients, you need to find at least 3 coefficients or several coefficients, the multiplier of which is equal to

or greater than three. For example: two positions with coefficients 1.8 and 1.25 (2 X 1.50 = 3). or 3 positions, with

coefficients (1.45 X 1.44 X 1.44 = 3.0.), etc. It is possible to use a substitute for one ticket only once.

‘REPLACE’ can only be used once per ticket.
It is possible to replace only one position.
The position cannot be replaced by another position related to the same match.
The ‘REPLACE’ function can only be used at pre-match events.
When using the ‘REPLACE’ function, the ‘CASHOUT’ function will not be available for this ticket.
Additional events will not be counted in the calculation of replaced events. For example: if you have only 1

non-started event left from your original ticket, but you add an event at the same time as the ‘ADD’ function,

the replace function will be unavailable because at least two events from the original ticket must be non-started.

For example: if you have only 1 non-starting event from the original ticket, but you added an event at the same time

with the ‘ADD’ function, the ‘REPLACE’ function will not be available, because at least two events from the original

ticket must be non-started.

 

If technical personnel makes an odds line by mistake and in the event of the emergence of controversial situations related to publication, when the client has the opportunity to win money without risk, the company may at its sole discretion deem the lines above and/or games cancelled:

Error in the coefficient – when instead of 1.30 it is written 130 or vice versa, etc.

Error in totals – when 35.5 is written instead of 3.5 or vice versa.

Error in handicaps – when “-” is written instead of “+” or vice versa.

Error in handicap – when (1:0) is written instead of (0:1) or vice versa.

If the positions of the same game are selected in the ticket that cannot be combined, such positions will be invalidated (equal to one).

The company reserves the right to change, reduce, increase, temporarily suspend and/or cancel any odds (stop accepting bets) at any time at its own discretion from publishing the list of odds. In this case, the only valid odds are those recorded in the company’s computer program. At its sole discretion, the company also reserves the right to limit or prohibit the number of connections in a ticket and limit the amount that can be placed on a ticket.

A technical or mechanical fault is considered an extraneous circumstance, and in this case company shall be exempted from any responsibility. In such circumstances, the company reserves the right to consider the bet cancelled.

If the odds and/or results were entered by mistake, or due to another mistake/error, the client was charged an excessive amount, the company reserves the right to deduct the amount unjustifiably charged to the client.

The company reserves the right to void any bet from a client who places a bet in connection with an event in which player is involved in any way as a participant, referee, coach, etc.

The company reserves the right to void bets (including those already won) and suspend payouts if the company has reasonable grounds to believe that a fixed or fixed match has taken place. The doubt can be based on the size, volume or pattern of bets placed by the clients.

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